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Environments
Been texturing some of the mountains modeled by Alexander and then doing some test-renders with them in an environment and adding clouds I drew in the background.
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Theodore again
Worked some more on the texture of the mountain. I’ve also experimented a bit with the lighting. The colors look very saturated now, because I made the textures for daylight system. Added some clouds to the scene as well, I think they work well with the rest of the environment.
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Clouds
Exploring different styles for the way clouds might look in our movie: A sketch for an alternative intro sequence:
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Untextured Cacti
We finished animating for the previs today. Now we just have to render it, and we’re done. I did some environment modeling today:
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Previs animation
Some of the animation I did for our previs of the film.
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Dragon flight cycle
A flight cycle I did for the dragon today. There’s very little movement on the dragon, except for the wings in this flight cycle. It’s inspired by the way hummingbirds fly. They flap they’re wings really fast, but hardly moves the rest of their body. Some thumbnails I did before doing the flight cycle:
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Another walk cycle for the dragon
Did a sketch of how the skeleton of our dragon might look like.
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Dragon walk cycle
David finished rigging and skinning the dragon for our previs today. Here’s a walk cycle I did using that rig: Some thumbs I did of different walks before starting to animate the dragon: I’ll probably make a new walk cycle for the dragon. We talked about doing one more inspired by the way penguins walk.